Table of content
This rollout offers various parameters to randomly transform the scattered items.
Horizontal Mirroring will randomly flip items along the X or Y axes, or both.
Vertical Mirroring will randomly flip items along the Z axis.
Translation translates scattered items away from their original insertion points. The distance is randomly defined within the specified range (Min -> Max). Input values are in model units.
Be aware that items can be translated outside of areas' boundaries as this transformation happens after the boundary check in the algorithm.
Rotation lets you randomly rotate scattered items in the specified range (Min -> Max) along each axes. The rotation is counter-clockwise and the input values are in degrees.
90/180/270° Rotation randomly rotates items either 0°, 90°, 180° or 270°. This is very useful for randomizing tiles.
Scale randomly scales items in the specified range (Min -> Max). Input values are percentages.
By default, the Aspect Ratio is locked so that items are scaled uniformly on the three axes. But you can unlock the ratio do get different scaling on each axis.