# Random Transform

**This rollout offers various parameters to randomly transform the scattered items.**

## Horizontal Mirroring

**Horizontal Mirroring** will randomly flip items along the X or Y axes, or both.

## Vertical Mirroring

**Vertical Mirroring** will randomly flip items along the Z axis.

## Translation

**Translation** translates scattered items away from their original insertion points. The distance is randomly defined within the specified range (Min -> Max). Input values are in model units.\
Be aware that items can be translated outside of areas' boundaries as this transformation happens after the boundary check in the algorithm.

## Rotation

**Rotation** lets you randomly rotate scattered items in the specified range (Min -> Max) along each axes. The rotation is counter-clockwise and the input values are in degrees.

## 90/180/270° Rotation

**90/180/270° Rotation** randomly rotates items either 0°, 90°, 180° or 270°. This is very useful for randomizing tiles.

![](http://files.getskatter.com/docs/img/90-180-270.png)

## Scale

**Scale** randomly scales items in the specified range (Min -> Max). Input values are percentages.\
By default, the **Aspect Ratio** is locked so that items are scaled uniformly on the three axes. But you can unlock the ratio do get different scaling on each axis.
